Since GSC Game World’s S.T.A.L.K.E.R.: Shadow of Chernobyl was released back in 2007, the game has stayed alive through its healthy modding community. Popular modding site ModDB offers hundreds of mods for Shadow of Chernobyl and its sequels, S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.
Stalker: Call of PripyatMost first person shooters nowadays feature realistic graphics, addictive gunplay, and psychotic enemies hell bent on destroying the world…or you. Stalker: Call of Pripyat is no exception to these generalizations, but it does add something entirely unique to the current FPS genre; atmosphere. If you are a fan of the first two Stalker games, you owe it to yourself to check out Call of Pripyat. However, despite Call of Pripyat's excellent all around pedigree, it still has it's fair share of problems. Glitchy monster spawns, *interesting* dialogue accents and choices, and sometimes absent artificial 'intelligence' are the usual suspects here. Thankfully, the Stalker modding community has saved the day yet again, producing a multitude of impressive Stalker CoP mods in the past year. Unfortunately, there are also quite a few mods not even worth the code they were written from, and it can be difficult to find the proverbial needle in a haystack from large mod databases. That is why the top 5 best Stalker Call of Pripyat mods list exists, to help give you the best Stalker experience possible. 5. AtmosFearThe absolute best thing a survival-horror-radioactive-first-person-shooter like Stalker can have going for it is fantastic atmosphere. Luckily, Call of Pripyat has that in spades, and why let a good thing go to waste? This is the exact mindset of the team that developed AtmosFear for CoP. This mod changes a great deal of the sounds, sights and scares in Stalker to be even more realistic and beautiful. Primarily focusing on the sky and weather of Call of Pripyat, AtmosFear adds over 90 new high-res sky textures, a dual weather cycle and probably weather patterns for different game areas. Expect Jupiter to be red and sunny, while Pripyat is going to be dark, stormy and very wet. Also retooled is the weather sound system, expecially blowout effects. Expect to hear loud crashes of thunder when lightning gets close, and the screeching and booming of an approaching blowout is even more ominous when paired with increased visual effects such as red flying dust clouds and mini-cyclones. Aside from stormy, gloomy and basically creepy effects, AtmosFear also improves the field of vision throughout the game. On a clear day in Jupiter you can see all the way across the map, while a fog bank in Pripyat will make it difficult to see much more than your hand in front of your face. All in all, AtmosFear extracts quite a bit of beauty from real world weather patterns and imports it all right into Call of Pripyat. The result makes for a beautiful and intensely satisfying audio and visual experience. 4. More Campfire Music!A day in the life of a Stalker is not complete until you finish off the last of your vodka and drift to sleep listening to the sweet tunes of Sergei the resident Zone guitar master. One of the better extra touches added to the Stalker series has always been the small pockets of humanity that Stalkers form in the face of the harsh Zone. At each of these outposts it is not uncommon to find a sleeping bag, a fire, some guards and an impromptu blues or bluegrass performance. But after listening to Sergei play the Russian equivalent of 'Dont Stop Believin' for the thousandth time, a Stalker can go a little stir crazy. Thankfully, a faithful Stalker modder named Domovoi has released his gem of a mod, titled simply 'More Campfire Music!' . This fun little mod adds all 11 original guitar and harmonica songs from Shadow of Chernobyl and Clear Sky, as well as over 20 original tracks. All of them sound great, fit the theme of the Zone surprisingly well and are a welcome respite from your frequent forays into the wild. More Campfire Music is a wonderful additional to the Stalker universe, and absolutely one of the best Stalker Call of Pripyat mods out today. But wait! There's more! Click on Next Page to see the rest of the Top 5 Best Stalker Call of Pripyat Mods List! 3. Better WeaponsThe most important aspect of any first-person shooter is almost always the shooting part of the game. Stalker: Call of Pripyat is, of course, a survival first-person-shooter, and a great one at that. Thus, Call of Pripyat should have great guns, ballistics, and enemy shooting AI right? Well…kind of. Call of Pripyat does have the basics down pretty well. Instead of a fast-paced, twitch-based focus, the Stalker series is more about intelligent firefights, utilizing effective approaches, cover, and controlled bursts of ammo. Unfortunately, CoP has its fair share of gun related missteps including bizzare gun names, weak sounding gun noises, and unrealistic ballistic effects. Of course there is a mod for these ailments, and it is simply called Better Weapons. Better Weapons reworks every gun in the game to have a much more heavy, lifelike feel to it. The Ak74 is loud and in charge, with a powerful recoil mechanism, yet its bullets fly straight and far. Even shotguns get an effective facelift with this mod, as the Spas-12 can finally perform the heavy lifting it should for many indoor situations. Aside from more realistic ballistics and noises, Better Weapons also slightly changes the way shooting from the iron sights works. While some may lament the loss of the added zoom-in effect of the traditional CoP iron sights, most will rejoice. Shooting from the irons is now an absolutely critical part of Stalker's gunplay, and you don't feel like you are firing from a telescopic lens for every gun. Frankly, Better Weapons is an absolute must try Stalker Call of Pripyat mod. Far cry 4 console commands. Stalker Call Of Pripyat Best Mods List2. S.M.R.T.E.R. PripyatOne of the most popular and best all around mods for Stalker: Call of Pripyat is the oddly named S.M.R.T.E.R. Pripyat. This is what is known as a compilation mod, and is a complete game changer. Some of the changes and improvements included in this mod pack are:
The best part about S.M.R.T.E.R is that the list above is not even close to being comprehensive! However, there are some unfortunate side effects of a mod pack this ambitious. First off, the mod makes the game quite unbalanced in the favor of the enemy. The AI now has what is seemingly a direct bead on your location if you so much as dare to breath loudly. Combine that with added ballistic damage and realistic bleeding effects and the lump sum of S.M.R.T.E.R's equation is one dead player character. Second, the intensity of all of these changes can be pretty overwhelming. Just when you are getting accustomed to the new and improved Zone, this mod throws something like an unpredictable and fast moving blowout that can completely destroy your enjoyable Stalker experience. Still, the positives of this impressive Stalker CoP mod clearly outweigh the negatives. S.M.R.T.E.R. is absolutely one of the top 5 best Stalker Call of Pripyat Mods available right now. 1. Call of Pripyat CompleteAny Stalker mod list is not complete without mentioning the modding genius known as Artistpavel, and his seminal works Stalker Complete 2009, and Stalker Clear Sky Complete. Both of these mods were award winning professionally done works of art. Thankfully, pavel has decided to finish his latest project, Call of Pripyat Complete, which he sums up perfectly in his own words, 'Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created by professional artists dedicated to enhancing the production quality of the S.T.A.L.K.E.R. game series. The Complete mods emphasize on improving the original graphics, sound, and atmosphere of each game while preserving the core game elements. Built upon the success of Stalker Complete 2009, which was downloaded by one in every five S.T.A.L.K.E.R. Shadow of Chernobyl players, this entry in the Complete mod series is the cumulative culmination of the series’ achievements in aesthetically updating the game without introducing unnecessary or gameplay-redefining features.' Basically, Call of Pripyat Complete is a texture, sound, balance, and atmospheric Stalker overhaul. While its improvements are too many to name, a select few such as 11 new realistic weather patterns, full constellation and moon maps, a complete texture overhaul and high resolution field of view effects are among the best graphical enhancements of any mod…ever. CoP Complete also effectively tackles gameplay issues, overhauling enemy AI and communication – prepare to be flanked, and better stealth options to create a much more tense environment. Add numerous bug fixes and realistic sounds to a multitude of other improvements and you end up with the absolute best Stalker Call of Pripyat mod ever. If you even think you kind of like Stalker Call of Pripyat, you owe it to yourself to try CoP Complete.
There are mods offering everything from slight tweaks to full-blown, standalone adventures set the chilling, post-apocalyptic universe. If you don’t want to wait for the supposed 2021 release of S.T.A.L.K.E.R. 2, we’ve chosen our favorite mods to the base series. Get ready to get reacquainted with this classic first-person shooter as The Zone changes before your eyes.
Lost Alpha: Developer’s Cut
Requires: No S.T.A.L.K.E.R. version required
Lost Alpha is a mod which lovingly recreates what developer dez0wave considers, “the original version of S.T.A.L.K.E.R.” The game as it was originally back in 2002, years prior to Shadow of Chernobyl’s release. Lost Alpha features an expansive world built with many of the game’s original assets, including both remade versions of levels from the original game as well as all-new levels to explore. It’s worth noting that Lost Alpha is a standalone mod, and doesn’t actually require any version of S.T.A.L.K.E.R. This means you don’t even have to own the game to play Lost Alpha.
Call of Chernobyl
Requires: S.T.A.L.K.E.R. Call of Pripyat
TeamEPIC’s Call of Chernobyl is a massive mod for the third game in the S.T.A.L.K.E.R. series, Call of Pripyat. Many new customizations options have been added, allowing you to customize everything from your character to the weather in each of the game’s 32 maps. Call of Chernobyl features an excellent “Freeplay mode,” offering an open world similar to Bethesda’s Fallout 3 or The Elder Scrolls V: Skyrim. There’s also welcome UI changes, visual improvements, and an overhaul of the game’s AI and A-Life event system. It’s easy to see why Call of Chernobyl was selected as ModDB’s 2016 Mod of the Year.
Dead Air
Requires: S.T.A.L.K.E.R.: Call of Pripyat
Dead Air builds on Call of Chernobyl’s massive world and offers an all-new S.T.A.L.K.E.R. experience, improving nearly every aspect of Call of Pripyat. Dead Air lets you customize your S.T.A.L.K.E.R. experience right from the start, offering character customization, allowing you to select perks to tweak your character’s ability. Dead Air features a huge graphical overhaul, offering the ability to adjust the scenery, in case fog is really your thing. If you’re new to the S.T.A.L.K.E.R. series, Dead Air might not be the best place to start, as it can be mercilessly unforgiving. If you are up to the challenge, Redditor HuntyDaPro offers some great tips to help you get started.
AMK: Autumn Edition
Requires: S.T.A.L.K.E.R. Shadow of Chernobyl
AMK: Autumn Edition combines two separate mods, AMK and Autumn Aurora, to offer a visually pleasing, improved Shadow of Chernobyl experience. In AMK, guns look (and function) better, enemy spawns are increased, economy is improved, new quests are available, and other quality of life changes have been introduced. AMK improves many aspects of the vanilla game without changing too much. Autumn Aurora drastically improves Shadow of Chernobyl’s atmosphere, creating an immersive new world featuring overhauled graphics as well as improved sound and music. AA also features some fairly drastic gameplay changes, making surviving Chernobyl’s harsh world quite a bit more difficult. However, if you’re looking for a great “all in one” mod, look no further.
Radiophobia 2
Requires: S.T.A.L.K.E.R. Shadow of Chernobyl
Radiophobia 2 is a newer addition to S.T.A.L.K.E.R.’s catalogue of mods, and one of few receiving regular updates in 2018. Radiophobia 2 overhauls the base game’s combat system while also introducing notable graphical improvements, overall improving the atmosphere of the game. There are a handful of modifications to the difficulty as well, through improved AI and increased spawn rates.
Lost Alpha Developer's Cut
The original release of Lost Alpha in 2014 after the leaked beta was shaky. It was for the most part a buggy, unfinished mess of a game. Fast forward 3 years and some though, and the developer’s cut version of the game looks and plays quite a bit better. A lot of this is mainly down to mods, several of which are bundled with the officially supported Extended Pack, which adds new weapon models based off off STCoP and new NPC models as well as a whole host of others, most of which I can’t even remember.
The things that I found cringeworthy in the original LA are rectified in LA DC + EP. I can have Russian dialogue instead of English voice acting with dodgy accents, and you can now opt to have full body awareness too, so you’re not just a disembodied camera with arms. Vehicle handling and fuel efficiency has been fixed. And the game looks even prettier now than it did back then, with more realistic looking water. It’s still the best looking zone I’ve played in, and it might just be one of the best mods overall for the game, and the fact that it’s standalone just adds even more to its legitimate claim as one of the best stalker games around.
Some have criticised its story as straying too far afield from the original, and this may encourage others to rather try out other mods, some of which are also standalone, like Oblivion Lost Remake, which make use of the old build maps. I think if some mods were made to add some new side quests and even ones that are familiar from other Stalker mods, it might do some good instead of just embarking on the main storyline. Side quests tend to be quite few and repetitive at that.
Lost Alpha also has several graphics-related issues, some of which may be linked to shaders, and even though there are some easy yet temporary fixes, it would be great to get these bugs sorted out in future updates.
Old Good Stalker Evolution
This is yet another mod turned standalone game as of version 0.6.9.3. It is often regarded as merely a bugfixing mod, but it also adds a whole slew of features to the original game too, may of which can be tweaked from the included configuration launcher menu. So you can adjust the game to suit your play style.
It’s not the prettiest mod out there. It only really has some new character models. Besides that it’s kind of vanilla in the way it looks, although there have been a few changes in the 2.10 revised patch. It tends to focus more on gameplay, adding in some new quests. Not all of them are particularly well written, but they can lead to some interesting discoveries, like finding the cherubashaka – which is essentially a talking doll that has been left in an anomaly and can help you in specific quests in the zone.
Some regard such things as being rather silly, but other than that, it’s quite a polished stalker experience, though it still has a few bugs and crashes here and there. It’s still regarded as being one of the more stable mods available. It’s just a shame that the developers don’t plan on releasing new patches for it, although there is the Russian version 2.11 patch, or even the long awaited 2.12 patch that was talked about by one of the developers on the OGSE forum. One wonders if it’ll ever see the light of day though what with the team moving on to make OGSR.
SGM Lost Soul
This is one of the better mods for Call of Pripyat. It’s built upon the original SGM 2.2, which was criticised for its weak and inaccurate weapons, and overall average looks. Lost Soul includes Atmosfear 3, Absolute Nature 3, and has new an improved weapon animations and models.
The combat is supposedly a lot harder. My experience with it though is that it can be quite inconsistent. At some points, the game’s difficulty can be quite tough. At other points, the AI seems kind of stupid. I don’t know if this has anything to do with the AI patch that was released in 2017 as part of the repack edition of Lost Soul, but the mod was originally supposed to be a lot harder than that. At times this is still the case though. We’re talking one shot kills with a pistol – on the player, even with armour. This might seem a little cheap to some, which has had some avoid this mod entirely or stick with another version of SGM, of which there are several.
It’s a pretty good looking mod – I just wish that the NPC models were batter. They mostly just consist of pallete swaps, with different coloured outfits, but they still look blocky like in the original games. I still think it’s one of the better mods for CoP, because it adds maps from Clear Sky, like Cordon and Swamps/Marshes as well as others. In my opinion, most CoP mods can get rather boring, because they only really feature the same areas like Zaton and Jupiter.
Amnesia
This is one of the best looking mods I’ve seen for Shadow of Chernobyl. Besides the somewhat shaky launch, which has been rectified with patches, this mod is suprisingly well optimised. It runs well even on maximum graphical settings, which is unusual at least for me and my rig which, admittedly, certainly isn’t the best in the world. A lot of attention to detail has been applied, especially to structures and roads, and such, although the overall look and feel does look very good indeed. It uses Absolute Nature and Atmosfear.
The mod also has a collection of better looking NPC models, and new weapons by phorumer, the latter of which are included in the very impressive upcoming Shadow Of Chernobyl Redux mod. Some weapon models are from OWR 3.
Another thing that Amnesia does is it adds in new sounds as well as new music, both of which seem to fit the game nicely. Many of the ambient tracks are borrowed from various artists who have contributed to Cryo Chamber. This is something overlooked by most mods, which focus mainly on either looks or gameplay. This is mostly looks and sounds. The gameplay and storyline is pretty much the standard SoC experience. This might be a bit of a let down to some that want more out of their game, as there are no driveable vehicles like you would have in something like OGSE.
For a new mod out in 2017, it’s quite impressive. It’s just a shame that the developer doesn’t plan on releasing any new content or updates for it. It could have gone on to be even better. Clearly there are still issues with the game like CTD errors and things that affect gameplay like empty found stashes which does take away from the overall enjoyment and leaves a bitter taste in one's mouth -- that this is, and perhaps will remain an unfinished product.
S.T.A.L.K.E.R.: Shadow of Chernobyl - PC
Fotograf
This is quite an old mod. That much is telling in that it requires players to downgrade to SoC v 1.0004. But there seems to be a somewhat renewed appreciation for it, particularly among stalker fans who are looking for a good story mod.
There even exists a merge mod, which adds a whole slew of new weapons from various mods like AMK, Autumn Aurora and others to the game.
It’s not very good looking, especially the surrounds in the game, but it does have some new maps and character models, along with completely new quests and storyline, and once you get further in to the mod you’ll realise that new gameplay mechanics are present as well. Like the mod’s name would suggest, your main task as a photographer is to take pictures in order to document the zone.
The one criticism I have of this mod is that it can be kind of confusing and hard to know where to go and what to do. This mod doesn’t really spoon feed you much, but luckily there is a whole guide out there available with the english translation, also included with the merge mod version.
Another thing that I take issue with is the use of sound. The insertion of random sound effects that certain intervals just feels jarring. It isn't blended in nicely into the background ambience like one is used to with most Stalker game and mods. And the voice acting seems to consist of either badly voiced original audio, or poor quality samples taken from SoC.
Call of Chernobyl
If a more freeplay stalker experience is what you’re after, you’d still be hard pressed to beat CoC. There are plenty of addons for it, so you can customise the look, sound and gameplay to your heart’s content. The upcoming version 1.5 boasts even more content, weapons, and you still have a total of 32 maps from every stalker release (SoC, CS, and CoP) to play around in. Mcc mod arma 3.
It doesn’t however, cater much to those looking for a good story. It’s very much a sandbox experience, which does tend to bore some people looking for more depth to their game. Some have described it as being nothing more than a faction wars type mod, basically like Clear Sky, but on a much larger scale and built in the CoP engine.
S.T.A.L.K.E.R. Call of Pripyat [Download]
Radiophobia
This is a quite promising new mod for Stalker: SoC. It looks pretty, it uses HD NPC models that were originally made for CoC, and it features a restored old storyline, but not the old build maps. It also has new weapons and and some impressive new particle effects, so that means lovely looking explosions and muzzle flash during combat.
In some ways it looks and sounds quite similar to Amnesia, and this should come as much of a surprise, as both have features from Autumn Aurora. It uses the same UI, has the same soundtrack, and it might be argued that if Amnesia were to be played with the dry nature addon, they would even look similar. Some argue that it is even as difficult as Amnesia, which is to say, moderate.
But Radiophobia differs in terms of gameplay and the weapon models are different from Amnesia too. Some have labelled it as looking and playing a bit like Misery, except it’s more forgiving. So if you want a Misery-esque experience but want it set in SoC and CS maps, and don’t want to play Call of Misery or Last Day, both of which are mods for Call of Chernobyl, which would otherwise cater to this desire apart from the absence of much in the way of story, then you might give Radiophobia a chance. It has the look and maybe even the feel without a lot of the suffering.
It might also be up your alley if you want an old storyline focused mod, without old build style gameplay that you would encounter in Lost Alpha and especially Oblivion Lost Remake.
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For those of you who found the Exclusion Zone of STALKER: Call of Pripyat a bit too warm 'n cuddly, take heart! Misery Mod 2.0 is here to kick you in the teeth, knock you to the ground, and fill your bleeding mouth with irradiated soil. Misery 2.0 features tons of gameplay adjustments and additions, new visuals and sounds, and a more harrowing and challenging experience for you to enjoy in the brief time before your brutal and lonely death. Get in here, Stalker!
Begin your short, miserable life by choosing one of three classes to inhabit before you are killed. You can pick from the Assaulter, the Recon, and the Sniper class, which give close-range, mid-range, and long-range combat options. Each class has its own little perks and drawbacks, and comes with a different set of starter gear.
I started as a sniper, figuring the best way to approach the new even-less-forgiving Zone was by peering at it from a safe distance through a scope. This worked great until the Zone was like, 'Uh, we see you over there, and now we're going to run over to you in a big scary furry rush of teeth and radioactive blood!'
At least I heard those dog monsters before they killed me. After restarting, I was peering around again when a bloodsucker, one those invisible nightmares, crept up and slashed me to death before I even knew he was there. In vanilla mode, you can hear the labored breathing of the bloodsuckers. Not so in Misery. Snorks are still snorks, but when they attack you during a midnight thunderstorm, and you can only see them when lightning illuminates the countryside, they're somehow worse than snorks. Anyway, they killed me too.
So, combat with mutants generally lasts about as long as it took you to reach the word “generally” earlier in this sentence. Combat against other stalkers, initially, proved just as brutal, mainly because I kept winding up in firefights before I even knew there were other stalkers in my vicinity. This is because Misery removes the HUD radar, and with it, the little beep that would indicate there was another human nearby in the original game.
This makes sense: there's nothing particularly realistic about a bunch of illegal scavengers and murderers walking around in the Exclusion Zone with tracking devices that lets everyone else know exactly where they are. Still, since the radar is no longer there, I keep forgetting it's no longer there. The absence of beeps still registers in my brain as an all-clear for other stalkers, and so I kept blundering into the path of bandits and other ne'er-do-wells who would fill me with bullets as I strolled obliviously in front of their crosshairs.
So. DEATH. A lot of death. A pack of pseudodogs chased me onto a boulder at dusk, and even after getting a night's rest in my sleeping bag, they were still circling in the morning. I ran for it, but they chased me down. Radiation poisoning while collecting an artifact is nothing new, but it acts much quicker than it used to, and despite flooding my veins with anti-rad meds, I expired a few minutes later. While searching for cover before an Emission, I ran smack into a pack of Burers coming out of a building. One raised his arms into the air, waved them like he just didn't care, and I dropped stone dead on the spot.
But let's say, hypothetically, you've survived an encounter, and you're wounded. Let Misery pour some salt on that for you! Bandages will stop your wounds from bleeding, as in the vanilla version, but they do nothing to actually heal you; plus, your weapon will be auto-holstered while you frantically wrap up your boo-boo. Maybe a bite to eat will help? It'll fill your belly but do nothing for your wounds, and the game makes you stop for a few moments to listen to yourself eat (and it'll even auto-remove your protective helmet while you chow down, leaving you even more vulnerable).
Medkits heal you, but not instantly: your health will slowly creep back up over several long, tense seconds. In other words, no more ducking behind cover, hammering your bandage hotkey, instantaneously ingesting a handful of diet sausages, then sauntering out at full health. Those days are over, like your fragile little existence.
Obviously, I haven't been able to check out the full scope of the mod, as I spend most of my time dying or creeping around at a snail's pace because I'm so scared of dying. From what I've seen, though, if the goal was to make the Exclusion Zone even more daunting, more horrifying, and more unforgiving, well done! And, for STALKER purists (if there are any), there's still plenty that hasn't changed. You still get to play Inventory Tetris, the map is still junky (but I would expect a decent map of the Zone would logically be hard to come by), and, as always, you can still find comfort squatting in front of a fire with some fellow weary wanderers.
Call Of Chernobyl Download
Unfortunately, I can't entirely speak to the improved visuals (as my screenshots no doubt attest) because Misery is designed for PCs quite a bit heartier than mine, but even on my aging computer it looks quite nice, runs fairly smoothly, and I didn't experience a single crash with the latest version of the mod. The sound is quite stellar as well. Mutants are scarier sounding, and being out in a heavy storm with the driving rain and booming thunder is absolutely thrilling.
Installation : There are only a few steps, just make sure you follow the installation and 'Starting the Game' instructions on this page , including launching the game with admin privileges. Moddb is hosting the full file , otherwise you might have to merge a couple files from a mirror (which I had trouble with last week). It's a massive download, 2.6 gigs, and extracting and installing takes a good ten minutes or so.
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